“The most interesting stories were the smaller ones I came across, those of the people who lived on Talos before, during, and after it was attacked by aliens. Its twist on the typical amnesiac protagonist premise prompted me to question everything I was told as I roamed the enormous and fascinatingly anachronistic space station, Talos I. It’s fairly strong nevertheless, with some interesting implications and a few surprising characters who keep things moving along during dozens of hours of exploration. The first hours of Prey are enticing, with a mind-bending psychological opening scene that foreshadows a story more interesting than what the main plot ends up being. And even though combat’s only slightly preferable to the weak stealth options, I was a little surprised at how quickly my time-played clock seemed to tick toward 40 hours before I reached the end. A wonderfully explorable science-fiction environment proves dense with interactive systems, intrigue, and ever-present danger. With a sophisticated setting built to accommodate classic RPG mechanics we don’t see often enough in modern games, Prey feels both new and nostalgic at once.
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